ConvexHull3D¶
完整名称: manim.mobject.three\_d.polyhedra.ConvexHull3D
- 类 ConvexHull3D(*points, tolerance=1e-05, **kwargs)[源码]¶
基类:
Polyhedron
一组点的凸包
- 参数:
points (Point3D) – 要考虑的点。
tolerance (float) – 用于quickhull的容差。
kwargs – 转发给父类构造函数。
示例
示例: ConvexHull3DExample ¶
from manim import * class ConvexHull3DExample(ThreeDScene): def construct(self): self.set_camera_orientation(phi=75 * DEGREES, theta=30 * DEGREES) points = [ [ 1.93192757, 0.44134585, -1.52407061], [-0.93302521, 1.23206983, 0.64117067], [-0.44350918, -0.61043677, 0.21723705], [-0.42640268, -1.05260843, 1.61266094], [-1.84449637, 0.91238739, -1.85172623], [ 1.72068132, -0.11880457, 0.51881751], [ 0.41904805, 0.44938012, -1.86440686], [ 0.83864666, 1.66653337, 1.88960123], [ 0.22240514, -0.80986286, 1.34249326], [-1.29585759, 1.01516189, 0.46187522], [ 1.7776499, -1.59550796, -1.70240747], [ 0.80065226, -0.12530398, 1.70063977], [ 1.28960948, -1.44158255, 1.39938582], [-0.93538943, 1.33617705, -0.24852643], [-1.54868271, 1.7444399, -0.46170734] ] hull = ConvexHull3D( *points, faces_config = {"stroke_opacity": 0}, graph_config = { "vertex_type": Dot3D, "edge_config": { "stroke_color": BLUE, "stroke_width": 2, "stroke_opacity": 0.05, } } ) dots = VGroup(*[Dot3D(point) for point in points]) self.add(hull) self.add(dots)
class ConvexHull3DExample(ThreeDScene): def construct(self): self.set_camera_orientation(phi=75 * DEGREES, theta=30 * DEGREES) points = [ [ 1.93192757, 0.44134585, -1.52407061], [-0.93302521, 1.23206983, 0.64117067], [-0.44350918, -0.61043677, 0.21723705], [-0.42640268, -1.05260843, 1.61266094], [-1.84449637, 0.91238739, -1.85172623], [ 1.72068132, -0.11880457, 0.51881751], [ 0.41904805, 0.44938012, -1.86440686], [ 0.83864666, 1.66653337, 1.88960123], [ 0.22240514, -0.80986286, 1.34249326], [-1.29585759, 1.01516189, 0.46187522], [ 1.7776499, -1.59550796, -1.70240747], [ 0.80065226, -0.12530398, 1.70063977], [ 1.28960948, -1.44158255, 1.39938582], [-0.93538943, 1.33617705, -0.24852643], [-1.54868271, 1.7444399, -0.46170734] ] hull = ConvexHull3D( *points, faces_config = {"stroke_opacity": 0}, graph_config = { "vertex_type": Dot3D, "edge_config": { "stroke_color": BLUE, "stroke_width": 2, "stroke_opacity": 0.05, } } ) dots = VGroup(*[Dot3D(point) for point in points]) self.add(hull) self.add(dots)
方法
属性
animate (动画)
用于动画化
self
的任何方法的应用。animation_overrides (动画覆盖)
颜色
depth (深度)
mobject 的深度。
fill_color (填充颜色)
如果存在多种颜色(用于渐变),则返回第一种颜色
height (高度)
mobject 的高度。
n_points_per_curve (每条曲线的点数)
sheen_factor (光泽因子)
stroke_color (描边颜色)
width (宽度)
mobject 的宽度。