Circle(圆)¶
完整名称:manim.mobject.geometry.arc.Circle
- class Circle(radius=None, color=ManimColor('#FC6255'), **kwargs)[source]¶
基类:
Arc
一个圆。
- 参数:
color (ParsableManimColor) – 形状的颜色。
kwargs (Any) – 传递给
Arc
的额外参数。radius (float | None)
示例
示例:CircleExample ¶
from manim import * class CircleExample(Scene): def construct(self): circle_1 = Circle(radius=1.0) circle_2 = Circle(radius=1.5, color=GREEN) circle_3 = Circle(radius=1.0, color=BLUE_B, fill_opacity=1) circle_group = Group(circle_1, circle_2, circle_3).arrange(buff=1) self.add(circle_group)
class CircleExample(Scene): def construct(self): circle_1 = Circle(radius=1.0) circle_2 = Circle(radius=1.5, color=GREEN) circle_3 = Circle(radius=1.0, color=BLUE_B, fill_opacity=1) circle_group = Group(circle_1, circle_2, circle_3).arrange(buff=1) self.add(circle_group)
方法
返回通过指定三点的圆。
返回圆上某点的位置。
修改一个圆,使其环绕给定的 mobject。
属性
animate (动画)
用于动画化
self
的任何方法的应用。animation_overrides (动画覆盖)
颜色
depth (深度)
mobject 的深度。
fill_color (填充颜色)
如果存在多种颜色(用于渐变),则返回第一种颜色
height (高度)
mobject 的高度。
n_points_per_curve (每条曲线的点数)
sheen_factor (光泽因子)
stroke_color (描边颜色)
width (宽度)
mobject 的宽度。
- _original__init__(radius=None, color=ManimColor('#FC6255'), **kwargs)¶
初始化自身。有关准确签名,请参阅 help(type(self))。
- 参数:
radius (float | None)
color (ParsableManimColor)
kwargs (Any)
- 返回类型:
无
- static from_three_points(p1, p2, p3, **kwargs)[source]¶
返回通过指定三点的圆。
示例
示例:CircleFromPointsExample ¶
from manim import * class CircleFromPointsExample(Scene): def construct(self): circle = Circle.from_three_points(LEFT, LEFT + UP, UP * 2, color=RED) dots = VGroup( Dot(LEFT), Dot(LEFT + UP), Dot(UP * 2), ) self.add(NumberPlane(), circle, dots)
class CircleFromPointsExample(Scene): def construct(self): circle = Circle.from_three_points(LEFT, LEFT + UP, UP * 2, color=RED) dots = VGroup( Dot(LEFT), Dot(LEFT + UP), Dot(UP * 2), ) self.add(NumberPlane(), circle, dots)
- 参数:
p1 (Point3DLike)
p2 (Point3DLike)
p3 (Point3DLike)
kwargs (Any)
- 返回类型:
- point_at_angle(angle)[source]¶
返回圆上某点的位置。
- 参数:
angle (float) – 圆上点的角度(以弧度表示)。
- 返回:
圆周上点的位置。
- 返回类型:
numpy.ndarray
示例
示例:PointAtAngleExample ¶
from manim import * class PointAtAngleExample(Scene): def construct(self): circle = Circle(radius=2.0) p1 = circle.point_at_angle(PI/2) p2 = circle.point_at_angle(270*DEGREES) s1 = Square(side_length=0.25).move_to(p1) s2 = Square(side_length=0.25).move_to(p2) self.add(circle, s1, s2)
class PointAtAngleExample(Scene): def construct(self): circle = Circle(radius=2.0) p1 = circle.point_at_angle(PI/2) p2 = circle.point_at_angle(270*DEGREES) s1 = Square(side_length=0.25).move_to(p1) s2 = Square(side_length=0.25).move_to(p2) self.add(circle, s1, s2)
- surround(mobject, dim_to_match=0, stretch=False, buffer_factor=1.2)[source]¶
修改一个圆,使其环绕给定的 mobject。
- 参数:
mobject (Mobject) – 圆将环绕的 mobject。
dim_to_match (int)
buffer_factor (float) – 相对于 mobject 缩放圆。小于 1 的 buffer_factor 会使圆小于 mobject。
stretch (bool) – 伸展圆以更紧密地贴合 mobject。注意:不适用于
Line
- 返回类型:
自身
示例
示例:CircleSurround ¶
from manim import * class CircleSurround(Scene): def construct(self): triangle1 = Triangle() circle1 = Circle().surround(triangle1) group1 = Group(triangle1,circle1) # treat the two mobjects as one line2 = Line() circle2 = Circle().surround(line2, buffer_factor=2.0) group2 = Group(line2,circle2) # buffer_factor < 1, so the circle is smaller than the square square3 = Square() circle3 = Circle().surround(square3, buffer_factor=0.5) group3 = Group(square3, circle3) group = Group(group1, group2, group3).arrange(buff=1) self.add(group)
class CircleSurround(Scene): def construct(self): triangle1 = Triangle() circle1 = Circle().surround(triangle1) group1 = Group(triangle1,circle1) # treat the two mobjects as one line2 = Line() circle2 = Circle().surround(line2, buffer_factor=2.0) group2 = Group(line2,circle2) # buffer_factor < 1, so the circle is smaller than the square square3 = Square() circle3 = Circle().surround(square3, buffer_factor=0.5) group3 = Group(square3, circle3) group = Group(group1, group2, group3).arrange(buff=1) self.add(group)